![]() That’s because fuel depletion and tire wear have been eliminated completely. Perhaps to reinforce that “visceral” sense of speed, Project CARS 3 won’t have pit stops. The developer promised a “new emphasis on the visceral sense of speed” along with “intense crash effects” and “authentic car-contact.” It hasn’t gone into too much detail on each of these but is looking to deliver a deeper sim experience without overwhelming new players. “Speed” is also an important aspect of the game, which is an understatement since this is a racing sim. “ Visceral” Sense of Speed and “Intense” Crash Effects The key focus though is on fun and not biting off more than we can properly chew and digest.” Players can expect less of a sandbox in favor of more structure, though the sandbox elements haven’t been done away with entirely. Slightly Mad Studios head Ian Bell told GT Planet that Project CARS 3 is “more of a spiritual successor” to Need for Speed Shift but “with all of the sim goodness everyone appreciates. While Project CARS 2 was more about variation, the sequel is more focused on fun. ![]() “Spiritual Successor” to Need for Speed Shift What do you need to know before picking it up? Let’s take a look at 15 key points here. Releasing on August 28 th for Xbox One, PS4 and PC, it features a number of revamps, new features and gameplay changes to draw in new and old fans alike. ![]() ![]() ![]() Among the bigger releases this month – not to mention future racing game competition like DiRT 5 and Gran Turismo 7 – Project CARS 3 stands out. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |